Crossroads: Myth Litepaper
  • Abstract
  • Introduction
    • Principles & Game Fundamentals
    • Game Overview
    • Target Audience
  • Game Components
    • Land Management
    • Units & Squads
    • Equipment & Items
    • Guild Management
    • World Map and Locations
    • Quests & Adventures
    • Combat System & Monsters
    • Companions
    • Secret Features
  • Game Mechanics
    • Vassal System
    • Booster Pack System
    • Mercenary System
    • Player Progression Paths
    • Lorekeeper System
    • Marketplace & Trading
    • Random Number Generator (RNG)
    • Referral System
  • Game Meta
    • Tokenomics
    • Token Distribution
    • Technical Architecture
    • Roadmap
    • Team
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  1. Game Mechanics

Random Number Generator (RNG)

On Chance, Luck, & Destiny

Crossroads: Myth leverages a pseudo-random number generator (RNG) for injecting randomness into its game mechanics, drawing on the Tezos Randomizer developed by Asbjornenge.

Our enhanced version creates a random range of entropy, combining storage entropy with passed entropy to generate numbers within the specific range needed.

Although the system is technically deterministic, it becomes exceedingly challenging for even the most technologically proficient user or baker to predict or manipulate the result of the randomizer contract for a transaction within a particular block.

The advantage of this implementation is a scalable, cost-effective, fair, and reliable random number generator that doesn't compromise security or place undue financial burden on the team or players.

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Last updated 1 year ago